if I had a hammer
… would everything look like a nail‥?
Been wondering if the tools we have at hand affect not only how we build something, but also the entire thought-process towards choosing
what to build.
Do we come up with a design idea first and select and set up tools for the job later? Or, do we come up with and/or adjust design ideas based on which tools we have at our disposal and master the use of?
Somewhat of a chicken and egg conundrum that is well worth musing on.
thinking it over
Ideas come from consciously and unconsciously collected bits of inspiration from anywhere, and
creativity in its purest form is the unrestrained mind at work trying to make something/anything out of
What a free-ranged mind can come up with may range from pure genious to pure nonsense, and it may take some effort and time to figure out what is what.
Everyone is born inherently creative, and don't have to be taught. It is a matter of letting individuals know that they can start applying their unique forms for creativity right away, and providing them with the freedom to do so.
What often holds people back from releasing their creative inner self into the world, is the feeling of not being able to measure up to
expectations. That's nonsense, as “expectations“ are for those who already are well and truly locked-in by
Creative minds must never allow themselves to be hampered by expectations, as real creativity is above and beyond all conventions.
Conventional thinking has a very limited role to play in creativity, although having common languages and communication skills is imperative if/when one wants to share. Very few of us like to create in total isolation…
Educational institutions often fail, because too much of their curriculum is focused on preparing their students for conventional jobs and positions in their respective societies, and too little on releasing inherent creativity without predetermined goals.
Teaching people how, when, where and why they should use what parts of their creative abilities, is comparable with programming based on conventional binary logic. Computers are better suited for logical and endlessly repeated processes like that – that's all computers are capable of anyway.
In the name of “education”, students are not only taught how to program devices, but also how to themselves be preprogrammed for future roles in societies.
Copy, paste, release – one generation after another.
getting the job done
Creativity without basic knowledge of the tools of the trade obviously doesn't work, and within commercial web design there is lots to learn.
Selecting and preparing wireframe software, markup, styles, scripts, CMS, typography, image handling, audio, video, animation, distribution form … and maybe content also has to be collected and prepared, or created from scratch.
Everything required for the job has to be mastered and included in whatever order the workgroup or person can manage, until the job is signed off or transferred into the follow-up and maintenance phase.
Wash, rinse, repeat – again and again.
the creative part
Creative minds may need a system of guide-lines for their creativity within their field of choice, to prevent them from straying too
However, guide-lines should never be turned into fixed rules and regulations, as that will forever stifle creativity both in the individ, workgroup and society.
Having a system in place can be both a help, and a hindrance, to creativity. Depends entirely on the system itself which way it
A system can make the most out of people's individual strengths, and even turn their weaknesses into something positive for themselves and others.
A system can also divide workload mathematically correct, but not make room for individual considerations.
To make it work, better start by reining in the rationalization experts so they don't step too hard on the creative.
Increased efficiency is good, but not everything can be measured and weighed. Get it wrong, and neither creativity, nor spirit and workethics, will survive for long.
profitable musing, or … maybe not
Ideas, creativity and tools are seemingly forever intertwined in web design, as in all else in our societies. One is worthless
without the other, and the common denominator is of course commercialization.
Without the potential for profit neither ideas nor tools matter, and those who stand to profit couldn't care less about order. Same as with the chicken and the egg…
To me the above is not the most tasteful conclusion by any means, but after faithfully following the trails of evidence all the way to the bank accounts I have no choice.
As nobody has to limit themselves to this way of valuing, or rather devaluing, their own work and creative minds, I hope very few in the web design community do. Flat screens present enough of a limitation as it is – at least for now.
Let ideas flow freely … we can figure out what to do with them later.
last rev: 28.oct.2017